Sandbox Developers SDK — Usage Examples
This page provides basic examples on how to use the SandboxSDK
in your project.
1. Initialization and Authentication
csharp
using Sandbox.Developers;
void Start()
{
OAuthSettings settings = new OAuthSettings
{
clientId = "your-client-id",
clientSecret = "your-client-secret";
redirectUri = "your-redirect-uri"
};
SandboxSDK.Initialize(settings);
await SandboxSDK.RequestAuthorization();
}
2. Get Logged User Info
csharp
string userId = SandboxSDK.GetLoggedUserId();
UserResponse user = await SandboxSDK.GetUser(userId);
Debug.Log($"User Name: {user.name}");
3. Fetch Public Assets
csharp
AssetsResponse assets = await SandboxSDK.GetPublicAssets(limit: 10);
foreach (var asset in assets.items)
{
Debug.Log($"Asset: {asset.name}");
}
4. Instantiate an Asset
csharp
SandboxAsset asset = await SandboxSDK.InstantiateAsset("asset-id");
asset.transform.position = new Vector3(0, 0, 0);
5. Preload Multiple Assets
csharp
List<string> ids = new List<string> { "asset-id-1", "asset-id-2" };
await SandboxSDK.PreloadAssets(ids, (loaded, total) => {
Debug.Log($"Loading progress: {loaded}/{total}");
});
6. Animate an Asset
csharp
SandboxAsset asset = await SandboxSDK.InstantiateAsset("asset-id");
asset.PlayAnimation(asset.AnimationClips[0].name, true); // play the first animation clip in loop mode
Notes
- Make sure you call
Initialize()
before any API call. - Always handle
await
withUniTask
correctly inside anasync
method orUniTask.Void
when needed. - All examples assume you are working inside a Unity project using
Cysharp.Threading.Tasks
.
These are minimal examples to get you started. Refer to the full API documentation for more detailed usage.